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Many concepts in mathematics are dynamic. These concepts are easier to
explain if the dynamic nature, the motion, could be shown in class. This is a
perfect place for the use of animations. This page contains animations that I
use in class to briefly highlight a concept. The newer ones have a quick
explanation incorporated. For the older ones, comments as to what the animation
does are included.
I usually talk about an animation for at most five minutes as I describe the
underlying idea. Some animations I revisit several times in a class. For
example, the "secant lines approach a tangent line" animation can be shown early
in calculus when the motivation for limits is needed and then later on be
revisited when derivatives are formally defined. Other animations, specifically
the vibrating strings and drum membranes can be used to show how mathematics and
science truly predict reality. All animations are produced with MathCAD. This
page is designed for colleagues who do not have MathCAD as well as for myself (I
don't want to re-create these animations for every class). If you have MathCAD,
you are welcome to use the tools on the MathCAD page
to animate functions of your choice. To download, right click and choose "save
as". All files are uncompressed .avi files. Some of them are quite large
(over 5MB). It is best to first download a file and then view it.
Plug-ins slow down the process and sometimes also display the animation at the
wrong size, which leads to de-rezzing or illegible text. All animations are
also linked into the pdf versions of my books. So for a text that seamlessly
integrates the animations and MathCAD, check out my
books page.
 | Limits Convergence:
epsilon-delta for tan(x)/x Divergence:
epsilon-delta for sin(1/x),
sequence approach
for sin(1/x), sequence
approach for jump function |
 | Derivatives Tangent
approached by secants zooms:
differentiable function, absolute
value function
Tangent sliding along the function Parameter dependent functions:
ax/(a+x2),
x4+ax2,
normal distribution (σ=1,
μ varies),
normal distribution (μ=0,
σ varies),
exponential distribution |
 | Riemann sums sine on [0,π/2]:
left endpoints, right endpoints,
midpoints x2 on [0,3]:
right endpoints |
 | Multivariable Calculus
Tangent of a 3d trajectory
velocity and acceleration
on an ellipse (not planetary motion)
osculating circle for an ellipse
mixed partial derivatives: side
view, front view
multivariable Riemann sum
Fubini's Theorem: x-axis refined faster
than y-axis, y-axis refined faster
than x-axis
explanation of
the surface integral for vector fields |
 | Numerics Newton's
method stuck at a point numerical integration:
trapezoidal rule for sine on [0,π/2],
left endpoints, right endpoints,
midpoints
Taylor polynomials of the sine function
Finite radius of convergence |
 | Statistics Families of densities:
normal distribution (σ=1,
μ varies),
normal distribution (μ=0,
σ varies),
exponential distribution
T-distribution approaches the standard normal distribution |
Older animations that have not yet been updated.
| The trajectory of a
vector valued function |
When explaining the trajectory of a vector valued function,
an animation says more than a thousand words. My best analogy is the vapor
trail behind a jet engine. This animation shows how a trajectory is traced
(without airplanes). The animation was generated with
traject.mcd which can be found on the
MathCAD page. |
| The tangent line of a vector
valued function |
This animation shows the tangent line to a spiral as it
moves along the length of the curve. The animation was generated with the
file vvtlslide.mcd |
| osculating circle 1
osculating circle 2 |
The geometric interpretation of the curvature is the
osculating circle, which is the circle whose radius is the reciprocal of the
curvature and which "kisses" (=osculates?) the function at the point. These
animations show the osculating circle for the ellipse (3cos(t),2sin(t)) and
for a two dimensional spiral. The animations have been generated with
2dpar.mcd which can be found on the
MathCAD page. |
| Heat distribution 1 |
This animation shows how a straight rod for which the ends
are kept at constant temperature cools off. Initially the rod is hottest in
the middle and heat drops linearly towards the ends. This animation can be
generated with little work using the program written in the partial
differential equations project of my book. Since
I keep assigning this project, no code is posted. |
| Heat distribution 2 |
This animation shows how a straight rod for which the ends
are kept at constant temperature cools off. Initially the heat distribution
is a "little triangle in the middle". This animation can be generated with
little work using the program written in the partial differential equations
project of my book. Since I keep assigning this
project, no code is posted. |
| Plucked string |
This animation shows how a frictionless violin string that
is plucked in the middle would oscillate. This animation can be generated
with little work using the program written in the partial differential
equations project of my book. Since I keep
assigning this project, no code is posted. The animation is derived from
theoretical predictions using partial differential equations. The theory is
verified very nicely through
Loren Winters' high speed images of plucked strings. |
| Traveling wave |
This animation shows how a certain initial condition induces
two traveling triangles on a frictionless violin string. This animation can
be generated with little work using the program written in the partial
differential equations project of my book. Since
I keep assigning this project, no code is posted. |
| Vibrating drum membrane 1 |
This animation shows a vibrating drum membrane in a mode
corresponding to the zeroeth Bessel function. Since this is a project in my
book and since my code is nothing worth looking
at, no code is posted. If anyone knows of a place where actual high speed
images of vibrating drum membranes are posted, please let me know. |
| Vibrating drum membrane 2 |
This animation shows a vibrating drum membrane in a mode
corresponding to the first Bessel function. Since this is a project in my
book and since my code is nothing worth looking
at, no code is posted. If anyone knows of a place where actual high speed
images of vibrating drum membranes are posted, please let me know. |
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